The appearance of a game can be misleading. The art and the game’s description Thunder Kid: Hunt for the Robot Emperor do well in whetting your appetite for a thrilling adventure. A basic but highly staked background story sets the stage but it’s about the most thrilling thing you can find.

Three-dimensional “low-poly” style is meant to bring back some of the games of the past. While some are able to make retro-inspired games look modern, the current day, Thunder Kid: Hunt for the Robot Emperor ends in looking very basic. The game is really basic. The game appears to be optimized to work on Xbox Series X|S however I’m unable to tell you the reason or what it does. Each level is themed and includes numerous enemies at your back to get you. In other words, there’s no diversity.

Thunder Kid himself is dressed like a 1960’s cartoon hero. He is able to move any direction but doesn’t turn to do so. Instead, he takes side steps or steps back to move about, toeing in the same typical manner. This style is in keeping with the genre Thunder Kid: Hunt for the Robot Emperor is paying homage to, but it isn’t doing it any favors. The camera is fixed in the direction of to the front, so going backwards or sideways could be dangerous since you’ll be blind.In the end there’s very little need to go back. The levels get increasingly challenging due to the fact that they’re packed with enemies that shoot at you with different patterns and with different times. It’s possible to think that you’ll have to think carefully about your path ahead of time, but that’s not the case with Thunder Kid: Hunt for the Robot Emperor. In fact, the “bullet hell” gameplay ends with a nifty approach in that generally, you’ll just be able to walk through the level by making some well-timed jumps to get to the exit. This is an indication of the very basic design of the level.While you’re presented with various ways to play through the various levels, each one is a single energy-based medallion to take home. There are no advantages of doing this within the game, however you’ll earn a few easy points for it. Certain enemies you take down are likely to drop health points that replenish one of the four life bars. If you don’t get them all, you’ll die, which causes you to start over which is the case if you get hit by spikes.In terms of achievements, you’ll have the chance to get all of the 1000G by collecting the energy tokens and health points and other items, fighting off enemies, and defeating the three first bosses. Since you’ll check off all of these during gameplay the game, it’s a bit of an overstatement to label them “achievements”. The boss encounters are in the middle of every tiny set of levels, and are the most difficult element in Thunder Kid: Hunt for the Robot Emperor. It’s mostly shoot and dodge games that each boss follows an easy pattern to understand and defeat. Although the final two are more difficult and are better off for it, but right afterward, the game ends.

Thunder Kid: Hunt for the Robot Emperor will only take about one hour to finish as there are only a handful of levels available to go through. With regards to what’s available, they’re extremely short, only lasting a few minutes.While it’s quite affordable, PS6.69 still feels too expensive for Thunder Kid: Hunt for the Robot Emperor. There’s no replay value as the game does not develop from beginning to end. In nearly every aspect, it’s as if no effort was put into the game other than the basic idea which means that it’s going to be another game that is on the “easy Gamerscore” list.

Thunder Kid: Hunt for the Robot Emperor has nothing more than an ad-hoc gimmick and it isn’t a huge hit. It’s a shame, because it’s a game that’s which is a little more costly way to get some of the Xbox Gamerscore.